To use them, here are Photoshop directions: (Optional) If you want all images from Flappy Bird, here are the sprite sheets.(Note: These are the same as Day 1 since I replaced the Day 1 graphics Click here to download the new images.Modify the Score font, color, and position to your liking. One possibility is to draw on top of a Score actor's image. See if you can do this on your own first. Instead of displaying the score in the console window, tomorrow we will draw the score on the screen. This is explained at the end of the video.ĭefine variable SPACE_BETWEEN_PIPES and add a top pipe this far above each bottom pipe as shown at the end of the video. When a pipe is created, move it so the top of the pipe is a random height between the bottom of the screen and somewhere above the middle. Inside the Actor class to change FlappyBird's angle.)įinally, modify all variables in FlappyBird until the motion feels smooth and accurate. (Shown in today's video.)Ĭhange Flappy Bird's angle depending on velocity. Implement yesterday's optional extension. Finally stop the game using the appropriate command from the Greenfoot class. Then use getWorld() to get the World you're in and tell it to add the GameOver object using the addObject() function. Want further detail? When FlappyBird reaches the bottom of the screen use the new keyword to create a new GameOver object and store it in a variable. Next, inside your FlappyBird code, when FlappyBird reaches the bottom of the screen you should tell the World to add a new GameOver object to the center of the screen and then stop the game. Here's one way: Create a new GameOver actor using the "game over" image in the image folder. When FlappyBird reaches bottom of screen, stop the game and display a Game Over image instead of printing to the console. To use the functions in this class, write Greenfoot.functionName() Look for a function in this class that ends the game. Go to the main Greenfoot window (where you play the game) and select Help | Greenfoot Class Documentation. Hints: To stop game execution, look for a method in the API for the Greenfoot class. When FlappyBird reaches bottom of screen stop the game and print "Game Over" to the console window using ("Game Over") They come from the Enhanced Graphics section between Day 5 and Day 6 below.) (Note: These images are newer and better than what I show in the video.
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